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<metadata>
  <identifier>d-44-j-01</identifier>
  <mediatype>software</mediatype>
  <collection>forestofullusionprototypes</collection>
  <collection>softwarehistory</collection>
  <description>&lt;h1 class="title" style="margin:0px 0px 15px;padding:0px;font-size:32px;text-align:center;font-family:'PT Sans';"&gt;&lt;br /&gt;&lt;/h1&gt;&lt;p class="post-meta" style="margin:0px 0px 15px;padding:0px;color:rgb(130,130,130);text-align:center;"&gt;Saturday Oct. 26th, 2019 - &lt;em class="post-category" style="font-family:'Source Sans Pro', Lato, Helvetica;font-size:16px;"&gt;Nintendo GameCube&lt;/em&gt;&lt;/p&gt;&lt;div class="post-content" style="margin-bottom:30px;color:rgb(17,17,17);font-family:'Source Sans Pro';font-size:18px;background-color:rgba(255,255,255,0.95);"&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;(This was a joint release between us and our good friends at &lt;a href="https://www.gamingalexandria.com/" style="color:rgb(170,170,170);" rel="nofollow"&gt;Gaming Alexandria&lt;/a&gt;!)&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;After years of various fakes and speculation, a genuine demo build of The Legend of Zelda: The Wind Waker was discovered to be silently residing on a forgotten GameCube demo disc titled “Gekkan Nintendo Tentou Demo 2002.12.1”. Said disc was sold on eBay just a few months earlier, and thanks to the generous owner of the disc, the data has been preserved and can now be experienced by all.&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;What is this demo disc for, where did it come from? These particular demo discs were distributed to Japanese game stores, being publicly displayed starting on December 1, 2002. This allowed customers to experience a demo of the game thirteen days prior to the title’s release in Japan. Because of this, there are large amounts of small differences and bugs littered throughout the game. After use, the discs were intended to be returned to Nintendo, however this disc and another copy are the only two which are publicly known to have survived as of October 2019.&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;The materials on the disc are as follows: The Legend of Zelda: The Wind Waker, Mario Party 4, Sonic Mega Collection, and many promotional videos.&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;&lt;em&gt;Wind Waker Differences&lt;/em&gt;&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;The title screen of the demo appears with a night setting for the background instead of the final’s sunny background.&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;Earth Temple boss, Jalhalla, has an different trophy in the Trophy Gallery at Forest Haven. In the demo it shows us that he indeed used to have a face. In the final versions, he is only shown wearing a mask. Whilst fighting him in the demo, he wears the mask for a just like the final build of the game. This seems to suggest that the game’s developers revised Jalhalla but hadn’t yet changed the trophy until a later revision.&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;Forsaken Fortress contains early exterior whilst inside the the fortress. It is possible to peek back into the interior through a window.&lt;br /&gt;&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;There is a visual bug with Link’s magic meter in the demo. It appears fuller by one pixel, although it doesn’t actually have more magic.&lt;br /&gt;&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;The camera while Link grabs the Master Sword is slightly different.&lt;br /&gt;&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;The camera angles present in Din’s Pearl cutscenes differ from the final.&lt;br /&gt;&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;The King of Red Lions gets sent to the center of the great sea when playing the Sun’s Song.&lt;br /&gt;&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;Other differences include:&lt;/p&gt;&lt;ul style="margin:0px 0px 15px 30px;padding:0px;"&gt;&lt;li&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;During the cutscene in which the player meets Fido and Laruto for the first time, there is a noticeable lack of sound effects. Fido completely lacks music, which suggests his track was completed far later in development. They’re also solid instead of ghostly transparent.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;On slot 2 in the demo disc, the save with Forsaken Fortress, there’s a glitch when Link get’s to the tower and retrieves his sword. In the final game he holds it up in the air with the animation paused. In the demo, he holds it up in the air, and the monster slashes at him continually with the sword until the dialogue box closes.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;All pearls are required to grab the Master Sword.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;Beedle’s ship plays a horn sound when close. This sound is audible at any time.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;King Lion talks to Link immediately after entering the Master Sword chamber, and not when near the sword.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;&lt;em&gt;Debug Features!&lt;/em&gt;&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;Plugging a controller into slot 3 at any time and pressing the Z button will bring up a debug console. The console’s output list grows as Link visits different areas or when bugs occur. Holding L+R whilst in the debug console state will allow you to scroll up and down the console to view all of it’s outputs.&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;&lt;em&gt;ROM Information&lt;/em&gt;&lt;/p&gt;&lt;pre style="margin-top:0px;margin-bottom:15px;padding:8px 12px;font-size:15px;border:1px solid rgb(232,232,232);background-color:rgb(238,238,255);"&gt;&lt;code style="border:0px;padding:1px 0px;font-family:Monaco, Consolas, 'Lucida Console', monospace;"&gt;----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo GameCube          
File:               D44J01.iso
BitSize:            10 Gbit
Size (Bytes):       1459978240
CRC32:              1B5A2934
MD5:                0176E215BA8D790E1F170442350930C9
SHA1:               4CE687B48F40870C907DE4210D877E34AAB8593F
SHA256:             F175ACC09F663B8EAE1C87BD2773A8D1F4705A842A66751228551D2B282294D6
----| Header Data |------------------------------------------------
Game Title:         Disk 2002 For Japan December 2002 For Japan
Game Serial:        D44J (Japan)
Maker Code:         01 (Nintendo)
Version:            0x00 (v1.0)
Disc Id:            1&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="gtx-trans-icon"&gt;&lt;/div&gt;&lt;/div&gt;</description>
  <scanner>Internet Archive HTML5 Uploader 1.7.0</scanner>
  <subject>NR Disc;NPDP;GameCube;Development;Prototype;Debug;Nintendo</subject>
  <title>Gekkan Nintendo Tentou Demo 2002.12.1 (Japan)</title>
  <uploader>wiiprotos@gmail.com</uploader>
  <publicdate>2022-10-09 11:50:47</publicdate>
  <addeddate>2022-10-09 11:50:47</addeddate>
  <curation>[curator]jscott@archive.org[/curator][date]20230509181042[/date][state]un-dark[/state][comment]Not Spam[/comment]</curation>
  <creator>Nintendo</creator>
  <noarchivetorrent>true</noarchivetorrent>
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