<?xml version="1.0" encoding="UTF-8"?>
<metadata>
  <identifier>gauntlet2</identifier>
  <mediatype>software</mediatype>
  <collection>forestofullusionprototypes</collection>
  <collection>softwarehistory</collection>
  <description>&lt;h1 class="title" style="margin:0px 0px 15px;padding:0px;font-size:32px;text-align:center;font-family:'PT Sans';"&gt;&lt;br /&gt;&lt;/h1&gt;&lt;p class="post-meta" style="margin:0px 0px 15px;padding:0px;color:rgb(130,130,130);text-align:center;"&gt;Thursday May 12th, 2022 - &lt;em class="post-category" style="font-family:'Source Sans Pro', Lato, Helvetica;font-size:16px;"&gt;Nintendo Game Boy&lt;/em&gt;&lt;/p&gt;&lt;div class="post-content" style="margin-bottom:30px;color:rgb(17,17,17);font-family:'Source Sans Pro';font-size:18px;background-color:rgba(255,255,255,0.95);"&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;The following is a prototype of Gauntlet II for the Game Boy, developed by Tengen and published by Mindscape. The cartridge was originally owned by Steve McKay, former General Manager of Nintendo’s Mexico division. Upon opening the shell we were greeted by dead spiders and dirt. Thankfully it survived long enough in time to be preserved!&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;&lt;strong&gt;Differences&lt;/strong&gt;&lt;/p&gt;&lt;ul style="margin:0px 0px 15px 30px;padding:0px;"&gt;&lt;li&gt;Minor graphical differences.&lt;/li&gt;&lt;li&gt;Different map layouts (first area was flipped in the retail).&lt;/li&gt;&lt;li&gt;Incomplete header.&lt;/li&gt;&lt;/ul&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;&lt;em&gt;ROM Information&lt;/em&gt;&lt;/p&gt;&lt;pre style="margin-top:0px;margin-bottom:15px;padding:8px 12px;font-size:15px;border:1px solid rgb(232,232,232);background-color:rgb(238,238,255);"&gt;&lt;code style="border:0px;padding:1px 0px;font-family:Monaco, Consolas, 'Lucida Console', monospace;"&gt;----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy          
File:               Gauntlet 2.gb
BitSize:            2 Mbit
Size (Bytes):       262144
CRC32:              965BBE1F
MD5:                066C7301810022D1232386B4EEAB6DE3
SHA1:               53E6162E9276318F357A1E2E5BD706D4E4FD47D2
SHA256:             AE3C9347071AFCB256342E80214EB542DCE75F9EC96CCB0CEC6B492DE84EE50F
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:                              
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x01 (Bad; 512 Kbit; 65536 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0x00 (Unknown)
Version:            0x00 (v1.0)
Header Checksum:    0xE5 (Ok)
Global Checksum:    0x0000 (Bad; 0x76A5)
&lt;/code&gt;&lt;/pre&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;&lt;em&gt;Special Thanks&lt;/em&gt;&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;Massive thanks to Rezrospect for sending this in for release!&lt;/p&gt;&lt;/div&gt;</description>
  <scanner>Internet Archive HTML5 Uploader 1.7.0</scanner>
  <subject>Game Boy;Prototypes;Development;Sample;Debug</subject>
  <title>Gauntlet II (USA) (Prototype)</title>
  <uploader>wiiprotos@gmail.com</uploader>
  <publicdate>2022-10-08 07:01:40</publicdate>
  <addeddate>2022-10-08 07:01:40</addeddate>
  <curation>[curator]jscott@archive.org[/curator][date]20230509181042[/date][state]un-dark[/state][comment]Not Spam[/comment]</curation>
  <creator>Tengen / Mindscape</creator>
  <noarchivetorrent>true</noarchivetorrent>
</metadata>
