<?xml version="1.0" encoding="UTF-8"?>
<metadata>
  <identifier>iss-64</identifier>
  <mediatype>software</mediatype>
  <collection>forestofullusionprototypes</collection>
  <collection>softwarehistory</collection>
  <description>&lt;h1 class="title" style="margin:0px 0px 15px;padding:0px;font-size:32px;text-align:center;font-family:'PT Sans';"&gt;&lt;br /&gt;&lt;/h1&gt;&lt;p class="post-meta" style="margin:0px 0px 15px;padding:0px;color:rgb(130,130,130);text-align:center;"&gt;Sunday Feb. 14th, 2021 - &lt;em class="post-category" style="font-family:'Source Sans Pro', Lato, Helvetica;font-size:16px;"&gt;Nintendo 64&lt;/em&gt;&lt;/p&gt;&lt;div class="post-content" style="margin-bottom:30px;color:rgb(17,17,17);font-family:'Source Sans Pro';font-size:18px;background-color:rgba(255,255,255,0.95);"&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;This is a prototype of International Superstar Soccer 98 by Konami. Some small differences that could be noted are as follows: There is no Press Start text on the title, and there is no demo intro for the titlescreen like in the retail game. There are also minor animation and text differences.&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;&lt;em&gt;ROM Information&lt;/em&gt;&lt;/p&gt;&lt;pre style="margin-top:0px;margin-bottom:15px;padding:8px 12px;font-size:15px;border:1px solid rgb(232,232,232);background-color:rgb(238,238,255);"&gt;&lt;code style="border:0px;padding:1px 0px;font-family:Monaco, Consolas, 'Lucida Console', monospace;"&gt;----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               InternationalSoccer98PAL.z64
BitSize:            512 Mbit
Size (Bytes):       67108864
CRC32:              C05A941C
MD5:                7CC6A96EDF0E837B1CDD6411AFFA737D
SHA1:               75E17E90E20D2D493B5F19607F70E83DE2F865C5
SHA256:             B26DF7366D4CA4AFF8BFDCA83D37458C8628502FBE4F9A2A93415B11348A656D
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6102
CRC1:               0xCAF12C9E (Ok)
CRC2:               0x5B8F60F9 (Ok)
Reserved 1:         0x0000000000000000
Title:                                  
Reserved 2:         0x0000000000000000
Serial:                  (Unknown)
Version:            0x00 (v1.0)
&lt;/code&gt;&lt;/pre&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;&lt;em&gt;Special Thanks&lt;/em&gt;&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;Massive thanks to Baker64 for sending this in for release!&lt;/p&gt;&lt;/div&gt;</description>
  <scanner>Internet Archive HTML5 Uploader 1.7.0</scanner>
  <subject>N64;Nintendo;Prototype;Development;Debug;Sample</subject>
  <title>International Superstar Soccer 98 (USA) (Prototype)</title>
  <uploader>wiiprotos@gmail.com</uploader>
  <publicdate>2022-10-07 03:01:33</publicdate>
  <addeddate>2022-10-07 03:01:33</addeddate>
  <curation>[curator]jscott@archive.org[/curator][date]20230509181042[/date][state]un-dark[/state][comment]Not Spam[/comment]</curation>
  <creator>Konami</creator>
  <noarchivetorrent>true</noarchivetorrent>
</metadata>
