<?xml version="1.0" encoding="UTF-8"?>
<metadata>
  <identifier>oot.-7z</identifier>
  <mediatype>software</mediatype>
  <collection>forestofullusionprototypes</collection>
  <collection>softwarehistory</collection>
  <description>&lt;h1 class="title" style="margin:0px 0px 15px;padding:0px;font-size:32px;text-align:center;font-family:'PT Sans';"&gt;&lt;br /&gt;&lt;/h1&gt;&lt;p class="post-meta" style="margin:0px 0px 15px;padding:0px;color:rgb(130,130,130);text-align:center;"&gt;Tuesday Jan. 19th, 2021 - &lt;em class="post-category" style="font-family:'Source Sans Pro', Lato, Helvetica;font-size:16px;"&gt;Nintendo 64&lt;/em&gt;&lt;/p&gt;&lt;div class="post-content" style="margin-bottom:30px;color:rgb(17,17,17);font-family:'Source Sans Pro';font-size:18px;background-color:rgba(255,255,255,0.95);"&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;This is a prototype of The Legend of Zelda: Ocarina of Time very near its release. It pre-dates the game’s first final build by merely three days containing some minor differences. It has a build date of Oct 18th, 1998 and it comes from a former Nintendo employee. For further information on the differences in this particular version, there is a page created by various speedrunners which can be found &lt;a href="https://tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time/Release_Candidate" style="color:rgb(170,170,170);" rel="nofollow"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;&lt;em&gt;ROM Information&lt;/em&gt;&lt;/p&gt;&lt;pre style="margin-top:0px;margin-bottom:15px;padding:8px 12px;font-size:15px;border:1px solid rgb(232,232,232);background-color:rgb(238,238,255);"&gt;&lt;code style="border:0px;padding:1px 0px;font-family:Monaco, Consolas, 'Lucida Console', monospace;"&gt;----| File Data |--------------------------------------------------
System:             Nintendo - Nintendo 64         
File:               OOT.z64
BitSize:            256 Mbit
Size (Bytes):       33554432
CRC32:              6C348AA8
MD5:                21F7B4A4FF463464BFC23498C1AB9DA1
SHA1:               70537A3144C8813B115252C40065C117CB139DCD
SHA256:             68BBDD74169510D128E193B93047CAD9197E689C33DBBD52BA7414F5B2FFB1CA
----| Header Data |------------------------------------------------
Fixed Value 1:      0x8037
Compression Flag:   0x12
Fixed Value 2:      0x400000000F
EntryPoint:         0x00040080
Fixed Value 3:      0x000014
Unknown Value:      0x49
Boot Chip:          CIC-NUS-6105
CRC1:               0x48CA05F4 (Ok)
CRC2:               0xF7E96D83 (Ok)
Reserved 1:         0x0000000000000000
Title:              THE LEGEND OF ZELDA 
Reserved 2:         0x0000000000000000
Serial:             CZLE (USA)
Version:            0x00 (v1.0)&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;</description>
  <scanner>Internet Archive HTML5 Uploader 1.7.0</scanner>
  <subject>N64;Nintendo;Prototype;Development;Debug;Sample</subject>
  <title>The Legend of Zelda - Ocarina of Time (USA) (Prototype) (Oct 18th 1998)</title>
  <uploader>wiiprotos@gmail.com</uploader>
  <publicdate>2022-10-07 03:11:00</publicdate>
  <addeddate>2022-10-07 03:11:00</addeddate>
  <curation>[curator]jscott@archive.org[/curator][date]20230509181042[/date][state]un-dark[/state][comment]Not Spam[/comment]</curation>
  <creator>Nintendo</creator>
  <noarchivetorrent>true</noarchivetorrent>
</metadata>
