<?xml version="1.0" encoding="UTF-8"?>
<metadata>
  <identifier>riddick.7z</identifier>
  <mediatype>software</mediatype>
  <collection>forestofullusionprototypes</collection>
  <collection>softwarehistory</collection>
  <description>&lt;h1 class="title" style="margin:0px 0px 15px;padding:0px;font-size:32px;text-align:center;font-family:'PT Sans';"&gt;&lt;br /&gt;&lt;/h1&gt;&lt;p class="post-meta" style="margin:0px 0px 15px;padding:0px;color:rgb(130,130,130);text-align:center;"&gt;Saturday April 23rd, 2022 - &lt;em class="post-category" style="font-family:'Source Sans Pro', Lato, Helvetica;font-size:16px;"&gt;Nintendo Game Boy&lt;/em&gt;&lt;/p&gt;&lt;div class="post-content" style="margin-bottom:30px;color:rgb(17,17,17);font-family:'Source Sans Pro';font-size:18px;background-color:rgba(255,255,255,0.95);"&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;The following is a prototype of Riddick Bowe Boxing by Extreme. It was originally owned by Steve McKay, former General Manager of Nintendo’s Mexico division. The differences within this build are currently unknown. If you happen to know the game well and know the differences between the retail release and this prototype, please let us know!&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;&lt;em&gt;ROM Information&lt;/em&gt;&lt;/p&gt;&lt;pre style="margin-top:0px;margin-bottom:15px;padding:8px 12px;font-size:15px;border:1px solid rgb(232,232,232);background-color:rgb(238,238,255);"&gt;&lt;code style="border:0px;padding:1px 0px;font-family:Monaco, Consolas, 'Lucida Console', monospace;"&gt;----| File Data |--------------------------------------------------
System:             Nintendo - Game Boy        
File:               riddick.gb
BitSize:            1 Mbit
Size (Bytes):       131072
CRC32:              A07512A6
MD5:                702AE9F811D191B73ADC3F5FBCFA8AAA
SHA1:               69685EAFFA523BF199BE0C540D9EB561BB27D584
SHA256:             4F3F71D7A73EC3629D19499319A970882C8F7FAEFCE02CC3AE50926807410144
----| Header Data |------------------------------------------------
Entry Point:        0x0150C300
Logo Code:          Ok
Title:              RIDDICK BOWE    
New Licensee Code:  N/A
SGB Support:        0x00 (No)
Cartridge Type:     0x01 (ROM + MBC1)
ROM Size:           0x02 (Ok; 1 Mbit; 131072 Bytes)
RAM Size:           0x00 (None)
Old Licensee Code:  0xF3 (Extreme Ent. Grp.)
Version:            0x00 (v1.0)
Header Checksum:    0xA9 (Ok)
Global Checksum:    0x0F90 (Ok)
&lt;/code&gt;&lt;/pre&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;&lt;em&gt;Special Thanks&lt;/em&gt;&lt;/p&gt;&lt;p style="margin:0px 0px 15px;padding:0px;font-size:1.5rem;"&gt;Massive thanks to Rezrospect for sending this in for release!&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="gtx-trans-icon"&gt;&lt;/div&gt;&lt;/div&gt;</description>
  <scanner>Internet Archive HTML5 Uploader 1.7.0</scanner>
  <subject>Game Boy;Prototypes;Development;Sample;Debug</subject>
  <title>Riddick Bowe Boxing (USA) (Prototype)</title>
  <uploader>wiiprotos@gmail.com</uploader>
  <publicdate>2022-10-08 07:52:52</publicdate>
  <addeddate>2022-10-08 07:52:52</addeddate>
  <curation>[curator]jscott@archive.org[/curator][date]20230509181042[/date][state]un-dark[/state][comment]Not Spam[/comment]</curation>
  <creator>Extreme</creator>
  <noarchivetorrent>true</noarchivetorrent>
</metadata>
